![]() ![]() ![]() My end-game was making "Employee of the Planet" Space Elevator Parts by the ratios needed (4-4-1-1). A small modifier for the opportunity to remove an item from the whole production chain.Įach of these predictors is the difference of the measured values when maxing out the world's resources using something kind of similar to the "Sanity and Productivity" category below.Building complexity (weighted by roughly the number of inputs).Raw materials required, each separately weighted by 1/(percent of total resources).Total power consumption of the whole production chain.Number of buildings required in the whole production chain.Number of items that have to be moved in the whole production chain.Recipes were scored based on the following predictors: This ranking is based on how much of an impact these recipes have as a whole when using some of the most popular recipes. Recipes in Satisfactory should be assessed by their impact on the whole production chain, not just the product it produces. Products (besides end-game ones) should be viewed as a means to an end. The Big Meme - Maxing out the planet for Awesome points Sanity and Productivity - Biggest bang for your buckĮmployee of the Universe - Maxing out the planet for end-game items First I rank them for general production, and then I show preset categories depending on which playstyle fits you. I'll follow the format of u/Crixomix in his post here, since it is highly regarded.Īlternate Recipes are valued differently, depending on how you play. This is a post on which alternate recipes will help you the most. I put almost every alternate recipe to the test in a number of different scenarios using a ton of calculations. THIS RANKS RECIPES ON HOW MUCH EASIER THEY MAKE YOUR PLAYTHROUGH, NOT JUST EFFICIENCY OF RESOURCE USE. Small updates 9/13/21 to add missing alternates. Disclaimer: This was analysis was completed on 4/8/21, in experimental. ![]()
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